Modeling and System Design: Part 1
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(My) foundational principles of system modeling that bridge theory and practice in building scalable software
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(My) foundational principles of system modeling that bridge theory and practice in building scalable software
Designing a server-authoritative dark fantasy MMO from systems to architecture. Purely theoretical. I have a job.
What event sourcing actually is, when it makes sense, and a little bit of it's tradeoffs
One tiny thing that changed how I wrote software forever
Understand who am I and a tiny bit of what I did